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{
lib,
stdenv,
fetchFromGitHub,
cmake,
pkg-config,
ninja,
gtest,
curl,
freetype,
giflib,
libjpeg,
libpng,
libwebp,
libarchive,
libx11,
pixman,
tinyxml-2,
libxi,
zlib,
SDL2,
SDL2_image,
lua,
nixosTests,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "libresprite";
version = "1.2";
src = fetchFromGitHub {
owner = "LibreSprite";
repo = "LibreSprite";
tag = "v${finalAttrs.version}";
fetchSubmodules = true;
hash = "sha256-jXjrA859hR46Cp5qi6Z1C+hLWCUR7yGlASOGlTveeW8=";
};
patches = [
# From https://github.com/LibreSprite/LibreSprite/pull/565
./cmake4.diff
# Remove Homebrew-specific brew invocation for libarchive on Darwin;
# Nix provides libarchive directly via buildInputs.
./no-brew.patch
];
nativeBuildInputs = [
cmake
pkg-config
ninja
gtest
];
buildInputs = [
curl
freetype
giflib
libjpeg
libpng
libwebp
libarchive
libx11
pixman
tinyxml-2
zlib
SDL2
SDL2_image
lua
# no v8 due to missing libplatform and libbase
]
++ lib.optionals (!stdenv.hostPlatform.isDarwin) [
libxi
];
cmakeFlags = [
"-DWITH_DESKTOP_INTEGRATION=ON"
"-DWITH_WEBP_SUPPORT=ON"
"-DCMAKE_POLICY_VERSION_MINIMUM=3.5"
];
hardeningDisable = lib.optional stdenv.hostPlatform.isDarwin "format";
# Install mime icons. Note that the mimetype is still "x-aseprite"
postInstall = ''
src="$out/share/libresprite/data/icons"
for size in 16 32 48 64; do
dst="$out"/share/icons/hicolor/"$size"x"$size"
install -Dm644 "$src"/doc"$size".png "$dst"/mimetypes/aseprite.png
done
substituteInPlace $out/share/thumbnailers/libresprite.thumbnailer \
--replace-fail "TryExec=libresprite-thumbnailer" "TryExec=$out/bin/libresprite-thumbnailer" \
--replace-fail "Exec=libresprite-thumbnailer" "Exec=$out/bin/libresprite-thumbnailer"
'';
passthru.tests = {
libresprite-can-open-png = nixosTests.libresprite;
};
meta = {
homepage = "https://libresprite.github.io/";
description = "Animated sprite editor & pixel art tool, fork of Aseprite";
license = lib.licenses.gpl2Only;
longDescription = ''
LibreSprite is a program to create animated sprites. Its main features are:
- Sprites are composed by layers & frames (as separated concepts).
- Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
- Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
- Export/import animations to/from Sprite Sheets.
- Tiled drawing mode, useful to draw patterns and textures.
- Undo/Redo for every operation.
- Real-time animation preview.
- Multiple editors support.
- Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
- Onion skinning.
'';
maintainers = with lib.maintainers; [ fgaz ];
platforms = lib.platforms.all;
};
})
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