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package game
import "fmt"
func (ctx *Context) NumUtilities(playerID PlayerID) int32 {
var ownedCount int32 = 0
for _, prop := range ctx.Properties.Owners {
ownerID := prop.OwnerID
if ownerID != playerID {
continue
}
spaceID := prop.SpaceID
space := BoardSpaces[spaceID.Index()]
propType := space.PropertyType
if propType != TypeUtility {
continue
}
ownedCount++
}
return ownedCount
}
func (ctx *Context) ProcessOwnedUtility() {
for {
oUV, done := QueuePop(&ctx.Visitors.Utility)
if done {
break
}
visitorID := oUV.VisitorID
ownerID := oUV.OwnerID
utilityID := oUV.UtilityID
diceRoll := oUV.DiceRoll
ctx.Turn.Log = append(ctx.Turn.Log, fmt.Sprintf(LogLandUtility, UtilityProperties[utilityID].Name))
var rent int32 = 0
if !ctx.Turn.Modifier.UtilityForceRentMultiplier {
rent = UtilityRentMult[ctx.NumUtilities(ownerID)] * diceRoll
} else {
rent = 10 * diceRoll
}
ctx.AdjustPlayerMoney(visitorID, -rent)
ctx.AdjustPlayerMoney(ownerID, rent)
ctx.Turn.Modifier.UtilityForceRentMultiplier = false
}
}
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