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package game
import (
"context"
"github.com/coder/websocket"
"golang.org/x/time/rate"
"log"
"math/rand/v2"
"net/http"
"time"
)
func NewMonopolyServer() *MServer {
ms := &MServer{
subscriberMessageBuffer: 16,
logf: log.Printf,
Subscribers: make(map[*MSub]string),
Users: make(map[string]*MUser),
publishLimiter: rate.NewLimiter(rate.Every(time.Millisecond*100), 8),
gameCtx: nil,
randSeed: rand.NewPCG(20, 26),
}
ms.serveMux.Handle("/", http.FileServer(http.Dir("public/")))
ms.serveMux.HandleFunc("/login", ms.loginHandler)
ms.serveMux.HandleFunc("/loggedin", ms.loggedInHandler)
ms.serveMux.HandleFunc("/subscribe", ms.subscribeHandler)
ms.serveMux.HandleFunc("/start", ms.startHandler)
ms.serveMux.HandleFunc("/roll", ms.rollHandler)
ms.serveMux.HandleFunc("/buy", ms.buyHandler)
// ms.serveMux.HandleFunc("/auction", ms.auctionHandler)
return ms
}
func (ms *MServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
ms.serveMux.ServeHTTP(w, r)
}
func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
return c.Write(ctx, websocket.MessageText, msg)
}
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