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package game
import "fmt"
func (ctx *Context) HasColorMonopoly(playerID PlayerID, targetGroup ColorGroup) bool {
var ownedCount int32
for _, prop := range ctx.Properties.Owners {
ownerID := prop.OwnerID
if ownerID != playerID {
continue
}
spaceID := prop.SpaceID
space := BoardSpaces[spaceID.Index()]
propType := space.PropertyType
if propType != TypeColor {
continue
}
colorID := space.SubIndexID
if ColorProperties[colorID].GroupID != targetGroup {
continue
}
// the property belongs to player, is a color property and has the right color
ownedCount++
}
return ownedCount == ColorGroupSizes[targetGroup]
}
func (ctx *Context) ProcessOwnedColors() {
for {
oCV, done := QueuePop(&ctx.Visitors.Color)
if done {
break
}
visitorID := oCV.VisitorID
ownerID := oCV.OwnerID
colorID := oCV.ColorID
prop := ColorProperties[colorID]
prices := ColorPropertyRents[colorID]
ctx.Turn.Log = append(ctx.Turn.Log, fmt.Sprintf(LogLandColor, prop.Name))
var rent int32 = prices[prop.Houses]
if prop.Houses == 0 && ctx.HasColorMonopoly(ownerID, prop.GroupID) {
rent *= 2
}
ctx.AdjustPlayerMoney(visitorID, -rent)
ctx.AdjustPlayerMoney(ownerID, rent)
}
}
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