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| author | NRK <nrk@disroot.org> | 2026-02-12 17:28:02 -0500 |
|---|---|---|
| committer | Hiltjo Posthuma <hiltjo@codemadness.org> | 2026-02-13 04:16:08 -0500 |
| commit | 397d618f1cfbed398ef05d0c9d1e5dbcdb8144e7 (patch) | |
| tree | 07561f349d16318db137e000e41c1e078c04cf3c /config.default.h | |
| parent | bump version to 6.8 (diff) | |
| download | dwm-397d618f1cfbed398ef05d0c9d1e5dbcdb8144e7.tar.gz dwm-397d618f1cfbed398ef05d0c9d1e5dbcdb8144e7.tar.bz2 dwm-397d618f1cfbed398ef05d0c9d1e5dbcdb8144e7.zip | |
fix not updating _NET_ACTIVE_WINDOW
currently clients that set the input field of WM_HINTS to true
(c->neverfocus) will never be updated as _NET_ACTIVE_WINDOW even
when they are focused. according to the ICCCM [0] the input
field of WM_HINTS tells the WM to either use or not use
XSetInputFocus(), it shouldn't have any relation to
_NET_ACTIVE_WINDOW. EWMH spec [1] also does not mention any
relationship between the two.
this issue was noticed when launching games via steam/proton and
noticing that _NET_ACTIVE_WINDOW was always wrong/stale (i.e not
updated to the game window).
for reference I've looked at bspwm [2] and it also seems to set
_NET_ACTIVE_WINDOW regardless of whether the client has WM_HINTS
input true or not.
[0]: https://x.org/releases/X11R7.6/doc/xorg-docs/specs/ICCCM/icccm.html#input_focus
[1]: https://specifications.freedesktop.org/wm/1.5/ar01s03.html#id-1.4.10
[2]: https://github.com/baskerville/bspwm/blob/c5cf7d3943f9a34a5cb2bab36bf473fd77e7d4f6/src/tree.c#L659-L662
Diffstat (limited to 'config.default.h')
0 files changed, 0 insertions, 0 deletions
