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from button import Button
from container import Container
from label import Label
from setup import *
class GameOver:
def __init__(self, score, win=False):
self.target = pygame.Vector2(center.x, dimensions.y * 1 / 3)
self.position = pygame.Vector2(center.x, dimensions.y * 1.25)
self.card = pygame.Surface((dimensions.x * 2 / 3, dimensions.y * 2 / 3))
self.labels = [Label((center.x, dimensions.y / 3), "GAMEOVER", BLACK, None, 50),
Label(center, f"----( SCORE: {score} )----", BLACK, None, 30),
Button(center, " PLAY AGAIN ", BLACK, GRAY, 25, COMMAND_START),
Button(center, " HELP ", BLACK, GRAY, 25, COMMAND_HELP),
Button(center, " MAIN MENU ", BLACK, GRAY, 25, COMMAND_MENU)
]
if win:
self.labels[0].update(0, raw_text="WIN")
self.container = Container(self.position, self.labels, separation_distance=7)
self.time = 0
self.background_surface = None
def update(self, delta):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return COMMAND_EXIT
self.container.get_input(event)
self.position.y = max(self.target.y, self.position.y - pow(100, self.time / 1000))
if self.position.y > center.y:
self.time += delta
return self.container.update(delta, position=self.position)
def draw(self, surf):
if self.background_surface is None:
self.background_surface = pygame.Surface(dimensions)
self.background_surface.blit(surf, (0, 0))
surf.blit(self.background_surface, (0, 0))
pygame.draw.rect(surf, YELLOW,
self.container.get_rect(),
border_radius=10)
pygame.draw.rect(surf, BLACK,
self.container.get_rect(),
width=5, border_radius=10)
self.container.draw(surf)
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