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import random
from food import Food
from setup import *
class FoodManager:
def __init__(self):
# self.food_list = [Food(center + pygame.Vector2(2 * side_length, 0))]
self.food_list = [Food(center + pygame.Vector2(1 * side_length, 0))]
self.taken = set()
self.poll = [(i * side_length, j * side_length) for i in range(LENGTH) for j in range(HEIGHT)]
def is_taken(self, pos, poll):
poll.remove(pos)
if pos in self.taken:
return True
return False
def add_food(self):
poll = self.poll[:]
while len(poll) > 0:
pos = random.choice(poll)
if not self.is_taken(pos, poll):
self.food_list.append(Food(pos))
return
def update(self, body):
self.taken = set()
for i in body:
self.taken.add(tuple(i.position))
def draw(self, surf):
for food in self.food_list:
food.draw(surf)
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