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from setup import *
class Food:
radius = side_length * 0.9 / 2
image = pygame.transform.scale(pygame.image.load("assets/apple.png"), (side_length, side_length))
def __init__(self, position):
self.position = pygame.Vector2(position)
def update(self, delta):
pass
def draw(self, surf):
pygame.draw.circle(surf, RED, self.position + pygame.Vector2(side_length / 2, side_length / 2), self.radius)
pygame.draw.circle(surf, BLACK, self.position + pygame.Vector2(side_length / 2, side_length / 2),
self.radius, width=3)
# surf.blit(self.image,self.position)
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