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import pygame as pg
import math
import random
from os import listdir, path
pg.init()
display_info = pg.display.Info()
SCREEN_WIDTH, SCREEN_HEIGHT = 1080, 640
# SCREEN_WIDTH, SCREEN_HEIGHT = display_info.current_w, display_info.current_h-10
dimensions = (SCREEN_WIDTH, SCREEN_HEIGHT)
center = pg.Vector2(dimensions) / 2
screen_rect = pg.Rect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT)
pg.display.set_caption("Jam")
# icon = pg.transform.scale(pg.image.load("logo.ico"), (32, 32))
# pg.display.set_icon(icon)
clock = pg.time.Clock()
fps = 60
screen = pg.display.set_mode(dimensions, pg.SCALED)
is_running = True
def rotate(pos, img, angle, pivot):
vec = (pos - pivot).rotate(-angle) + pivot
rot_img = pg.transform.rotozoom(img, angle, 1)
rot_rect = rot_img.get_rect(center=vec)
return rot_img, rot_rect
camera_offset = center.copy()
MAP_WIDTH, MAP_HEIGHT = 250000,250000
def get_display_rect(collision_rect):
pos = collision_rect.topleft
width, height = collision_rect.w, collision_rect.h
return pg.Rect(pos - camera_offset, (width, height))
def get_display_point(vec):
return vec - camera_offset
def get_camera_offset():
return camera_offset
from Area import Area
from PIL import Image
FORMAT = "RGBA"
def pil_to_game(img):
data = img.tobytes("raw", FORMAT)
return pg.image.fromstring(data, img.size, FORMAT)
def get_gif_frame(img, frame):
img.seek(frame)
return img.convert(FORMAT)
particles = []
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