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import Setup
from Setup import *
from CommonImports.colours import white
from Function.createText import createText
from Save.SaveGame import LoadGame
class Menu:
def __init__(self):
self.texts = []
X = SCREEN_WIDTH
Y = SCREEN_HEIGHT/2
self.texts.append(createText(X, Y, 48, white, "Bold", "Pirates of the Dead", "c"))
self.texts.append(createText(X, Y+200, 32, white, "Regular", "New Game", "c"))
self.texts.append(createText(X, Y+350, 32, white, "Regular", "Load Game", "c"))
self.texts.append(createText(X, Y+500, 32, white, "Regular", "Quit", "c"))
backgroundImage = pg.image.load('./Assets/mainmenu_background.png')
self.backgroundImage = pg.transform.scale(backgroundImage, (SCREEN_WIDTH, SCREEN_HEIGHT))
self.level = 0
try:
pg.mixer.music.load('Assets/Music/Main_Menu_Music1.ogg')
pg.mixer.music.play(-1)
except:
pass;
has_pet = False;
def update(self, delta):
for ev in pg.event.get(pg.MOUSEBUTTONDOWN):
if ev.type == pg.MOUSEBUTTONDOWN:
mouseX, mouseY = pg.mouse.get_pos()
for i in range(len(self.texts)):
x1 = self.texts[i][1][0]
y1 = self.texts[i][1][1]
x2 = x1 + self.texts[i][0].get_rect()[2]
y2 = y1 + self.texts[i][0].get_rect()[3]
if (x1 <= mouseX <= x2 and y1 <= mouseY <= y2):
self.menuFunctions(i)
return
def draw(self, surf):
# screen.fill((255, 255, 255))
surf.blit(self.backgroundImage, (0, 0))
for i in self.texts:
screen.blit(i[0], i[1])
def menuFunctions(self, num):
match num:
case 1:
self.level = 1
case 2:
try:
self.level = LoadGame()
if(self.level == 0):
self.level = 1
except:
self.level = self.level + 1
case 3:
Setup.is_running = False # this works. who keeps changing it
# pg.quit(); # plz no
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