1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
import Setup
from Setup import *
from CommonImports.colours import black
from Function.createText import createText
from Save.SaveGame import SaveGame
class EndScreen:
def __init__(self, level=-1):
self.texts = []
X = SCREEN_WIDTH
Y = SCREEN_HEIGHT/2
self.texts.append(createText(X, Y, 32, black, "Bold", "You Died", 'c'))
self.texts.append(createText(X, Y+150, 24, black, "Regular", "Respawn", 'c'))
self.texts.append(createText(X, Y+300, 24, black, "Regular", "Save and Exit", 'c'))
self.level = level
def update(self):
for ev in pg.event.get(pg.MOUSEBUTTONDOWN): # only track this event
if ev.type == pg.MOUSEBUTTONDOWN: # dont need this line
mouseX, mouseY = pg.mouse.get_pos()
for i in range(len(self.texts)):
x1 = self.texts[i][1][0]
y1 = self.texts[i][1][1]
x2 = x1 + self.texts[i][0].get_rect()[2]
y2 = y1 + self.texts[i][0].get_rect()[3]
if (x1 <= mouseX <= x2 and y1 <= mouseY <= y2):
self.menuFunctions(i)
return
def draw(self):
screen.fill((255, 255, 255))
for i in self.texts:
screen.blit(i[0], i[1])
def menuFunctions(self, num):
match num:
case 1:
self.level = -1
case 2:
SaveGame(self.level)
self.level = 0
# pg.quit();
|