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from setup import *
class Menu:
title = pygame.font.SysFont("Arial", 30)
subtitle = pygame.font.SysFont("Arial", 20)
padding = 10
def __init__(self, screen, title, subtitle, text_color=RED):
self.bg = screen.copy()
self.titleText = self.title.render(title, True, text_color)
self.subtitleText = self.subtitle.render(subtitle, True, text_color)
def update(self, delta):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return COMMAND_EXIT
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
return COMMAND_RESTART
return COMMAND_NONE
def draw(self, screen):
screen.blit(self.bg, (0, 0))
titleRect = self.titleText.get_rect(center=(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2))
subtitleRect = self.subtitleText.get_rect(center=(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 + 50))
boxRect = pygame.Rect(min(titleRect.x, subtitleRect.x) - self.padding,
min(titleRect.y, subtitleRect.y) - self.padding,
max(titleRect.width, subtitleRect.width) + self.padding * 2,
titleRect.height / 2 + subtitleRect.height / 2 + abs(
titleRect.y - subtitleRect.y) + self.padding * 2)
pygame.draw.rect(screen, BLACK, boxRect)
pygame.draw.rect(screen, GRAY, boxRect, 4)
screen.blit(self.titleText, titleRect)
screen.blit(self.subtitleText, subtitleRect)
class Lose(Menu):
def __init__(self, screen):
super().__init__(screen, "You Lose!", "Press R to restart")
class Win(Menu):
def __init__(self, screen):
super().__init__(screen, "You Win!", "Press R to play again", GREEN)
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