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from typing import Tuple, Union, List, Optional, TypeVar, Sequence
from pygame.color import Color
from pygame.surface import Surface
_ColorValue = Union[
Color, Tuple[int, int, int], List[int], int, Tuple[int, int, int, int]
]
class PixelArray:
surface: Surface
itemsize: int
ndim: int
shape: Tuple[int, ...]
strides: Tuple[int, ...]
def __init__(self, surface: Surface) -> None: ...
def make_surface(self) -> Surface: ...
def replace(
self,
color: _ColorValue,
repcolor: _ColorValue,
distance: Optional[float] = 0,
weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
) -> None: ...
def extract(
self,
color: _ColorValue,
distance: Optional[float] = 0,
weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
) -> PixelArray: ...
def compare(
self,
array: PixelArray,
distance: Optional[float] = 0,
weights: Optional[Sequence[float]] = (0.299, 0.587, 0.114),
) -> PixelArray: ...
def transpose(self) -> PixelArray: ...
def close(self) -> PixelArray: ...
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