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from typing import Tuple, Sequence, Optional, Iterable
from pygame.surface import Surface
_Small_string = Tuple[
str, str, str, str, str, str, str, str, str, str, str, str, str, str, str, str
]
_Big_string = Tuple[
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
str,
]
arrow: Cursor
diamond: Cursor
broken_x: Cursor
tri_left: Cursor
tri_right: Cursor
thickarrow_strings: _Big_string
sizer_x_strings: _Small_string
sizer_y_strings: _Big_string
sizer_xy_strings: _Small_string
def compile(
strings: Sequence[str],
black: Optional[str] = "X",
white: Optional[str] = ".",
xor="o",
) -> Tuple[Sequence[int], Sequence[int]]: ...
def load_xbm(cursorfile: str, maskfile: str): ...
class Cursor(Iterable):
@overload
def __init__(constant: int) -> None: ...
@overload
def __init__(size: Union[Tuple[int, int], List[int]],
hotspot: Union[Tuple[int, int], List[int]],
xormasks: Sequence[int],
andmasks: Sequence[int],
) -> None: ...
@overload
def __init__(hotspot: Union[Tuple[int, int], List[int]],
surface: Surface,
) -> None: ...
def __iter__() -> Iterator[object]: ...
type: string
data: Union[Tuple[int],
Tuple[Union[Tuple[int, int], List[int]],
Union[Tuple[int, int], List[int]],
Sequence[int],
Sequence[int]],
Tuple[int, Surface]]
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