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#ifndef MIXER_INTERNAL_H
#define MIXER_INTERNAL_H
#include <SDL_mixer.h>
/* test mixer initializations */
#define MIXER_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_AUDIO)) \
return RAISE(pgExc_SDLError, "mixer not initialized")
#define PYGAMEAPI_MIXER_NUMSLOTS 7
#include "include/pygame_mixer.h"
#endif /* ~MIXER_INTERNAL_H */
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