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import pygame
pygame.init()
side = 720
screen = pygame.display.set_mode((side, side))
DRAWING_DELAY_MS = 10
iterations = 5
DRAW_CELL_EVENT = pygame.USEREVENT
pygame.time.set_timer(DRAW_CELL_EVENT, DRAWING_DELAY_MS, iterations)
current_iteration = 0
current_squares = [(side/-side/3/2+200,side/2-side/3/2-100, side/3)]
def fractilize(x,y, side_length):
points = [(-side_length-side_length/2, -side_length-side_length/2),
(-side_length/2,side_length-side_length/2),
(side_length-side_length/2,-side_length-side_length/2),
(-side_length-side_length/2, -side_length/2),
(side_length-side_length/2, -side_length/2),
(-side_length-side_length/2, side_length-side_length/2),
(-side_length/2, side_length-side_length/2),
(side_length-side_length/2, side_length-side_length/2),]
new_side_length = side_length / 3
c_squares = []
for r,c in points:
a = pygame.Rect(x-r, y-c, new_side_length,new_side_length)
pygame.draw.rect(screen, (255, 0, 0), a)
print(x-r,y-c, new_side_length)
c_squares.append((x-r+side_length/2,y-c+side_length/2,new_side_length))
return c_squares
is_running = True
while is_running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
is_running = False
elif event.type == DRAW_CELL_EVENT:
current_iteration += 1
#hole_size = side / (3 ** current_iteration)
for i in current_squares:
current_squares = fractilize(i[0], i[1], i[2])
pygame.display.update()
pygame.quit()
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