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from setup import *
from colors import COLOR_BLACK
from player import Player
class Platform:
width, height = 25, 25
color = COLOR_BLACK
def __init__(self, x, y):
self.position = pygame.Vector2(x, y)
def draw(self, screen, camera_x, camera_y):
r = pygame.Rect(self.position.x + camera_x, self.position.y + camera_y, self.width, self.height)
pygame.draw.rect(screen, self.color, r)
class PlatformManager:
platform_spread = 50
def __init__(self):
self.platforms = []
self.next_slot = 0
def spawn_platform_at_slot(self, slot):
platform_position_y = 700 - slot
platform_position_x = self.platform_spread * slot
new_platform = Platform(platform_position_x, platform_position_y)
self.platforms.append(new_platform)
def spawn_new_platforms(self, camera_x):
while camera_x <= SCREEN_WIDTH - (self.platform_spread * self.next_slot):
self.spawn_platform_at_slot(self.next_slot)
self.next_slot += 1
def delete_old_platforms(self, camera_x):
if self.platforms:
platform = self.platforms[0]
offset = Platform.width + Player.width + camera_x
if platform.position.x < -offset:
self.platforms.remove(self.platforms[0])
def update(self, camera_x):
self.delete_old_platforms(camera_x)
self.spawn_new_platforms(camera_x)
def draw(self, screen, camera_x, camera_y):
for platform in self.platforms:
platform.draw(screen, camera_x, camera_y)
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