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import pygame.draw
from setup import *
from colors import *
from math import sin
class Particles:
def __init__(self):
self.particles = []
def add_particles(self, particle_type, time):
self.particles.append(str(particle_type) + str(time))
def update(self, delta_time):
new_particles = []
for num, particle in enumerate(self.particles):
particle_type = particle[0]
time = float(particle[1::])
if max(time, 1) == 1:
del self.particles[num]
else:
if particle_type == 'c':
time -= delta_time
elif particle_type == 'r':
time -= random.randint(delta_time, 2 * delta_time)
new_particles.append(str(particle_type) + str(time))
self.particles = new_particles
def draw(self, screen, x, y):
for num, particle in enumerate(self.particles):
particle_type = particle[0]
time = float(particle[1::])
if particle_type == 'c':
pygame.draw.circle(screen, COLOR_ORANGE, (x, y), 0.02 * (1501 - time), 0)
elif particle_type == 'r':
i = random.randint(-1, 1)
if i == -1:
r = pygame.Rect(x + 40 * sin(time), y + 40 * sin(time), 5, 5)
else:
r = pygame.Rect(x - 40 * sin(time), y + 40 * sin(time), 5, 5)
pygame.draw.rect(screen, COLOR_BLACK, r)
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