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from setup import *
from player import Player
from decor import Decor
class Game:
def __init__(self):
self.player = Player(0, 0)
self.soft_decors = []
for i in range(100):
self.soft_decors.append(Decor('grass', 0, 0))
for i in range(50):
self.soft_decors.append(Decor('bush', 0, 0))
def update(self, delta_time):
self.player.update(delta_time)
for decor in self.soft_decors:
decor.resolve_collision(self.player.position.x, self.player.position.y)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return COMMAND_EXIT
pressed = pygame.key.get_pressed()
if pressed[pygame.K_d]:
self.player.move_right()
if pressed[pygame.K_a]:
self.player.move_left()
if pressed[pygame.K_w]:
self.player.move_forward()
if pressed[pygame.K_s]:
self.player.move_backwards()
def draw(self, window):
for decor in self.soft_decors:
decor.draw(window, self.player.position.x, self.player.position.y)
self.player.draw(window)
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