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from setup import *
from player import Player
from decor import Decor


class Game:

    def __init__(self):
        self.player = Player(0, 0)
        self.soft_decors = []
        for i in range(100):
            self.soft_decors.append(Decor('grass', 0, 0))
        for i in range(50):
            self.soft_decors.append(Decor('bush', 0, 0))

    def update(self, delta_time):
        self.player.update(delta_time)

        for decor in self.soft_decors:
            decor.resolve_collision(self.player.position.x, self.player.position.y)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return COMMAND_EXIT

        pressed = pygame.key.get_pressed()

        if pressed[pygame.K_d]:
            self.player.move_right()
        if pressed[pygame.K_a]:
            self.player.move_left()
        if pressed[pygame.K_w]:
            self.player.move_forward()
        if pressed[pygame.K_s]:
            self.player.move_backwards()

    def draw(self, window):
        for decor in self.soft_decors:
            decor.draw(window, self.player.position.x, self.player.position.y)
        self.player.draw(window)