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from setup import *
from game import Game
# Set the dimensions of the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
scene = Game()
delta = 1000 // fps
# Main loop
is_running = True
while is_running:
# Check if the window is closed
if pygame.event.peek(pygame.QUIT):
is_running = False
scene.update(delta)
scene.draw(screen)
# Update the window and find delta
pygame.display.update()
delta = clock.tick(fps)
# Exit pygame
pygame.quit()
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