From: Skullheadx <94652084+Skullheadx@users.noreply.github.com> Date: Sat, 1 Jul 2023 18:05:27 +0000 (-0400) Subject: added the effects back in X-Git-Url: http://git.skullheadx.com/sitemap.xml?a=commitdiff_plain;h=74f54050f5f104593545cd1e868eb94eec6bf60c;p=fruit-ninja.git added the effects back in removed before to test the fps --- diff --git a/game.py b/game.py index 1cf7c87..058da8f 100644 --- a/game.py +++ b/game.py @@ -149,11 +149,11 @@ class Game: if hit in self.fruits: self.fruits.remove(hit) - # for layer in self.effects: - # for effect in layer: - # effect_status = effect.update(delta) - # if effect_status: - # layer.remove(effect) + for layer in self.effects: + for effect in layer: + effect_status = effect.update(delta) + if effect_status: + layer.remove(effect) for combo in self.combo_counters: combo_status = combo.update(delta) if combo_status: @@ -203,23 +203,23 @@ class Game: # text_surf2 = font.render(f"TIME SINCE LAST HIT {round(self.time_since_last_hit / 1000, 1)}", True, BLACK) # surf.blit(text_surf2, (WIDTH - text_surf2.get_width(), text_surf.get_height())) - # for effect in self.effects[0]: - # effect.draw(surf) - # for effect in self.effects[1]: - # effect.draw(surf) + for effect in self.effects[0]: + effect.draw(surf) + for effect in self.effects[1]: + effect.draw(surf) for bomb in self.bombs: bomb.draw(surf) - # for effect in self.effects[2]: - # effect.draw(surf) + for effect in self.effects[2]: + effect.draw(surf) for fruit in self.fruits: fruit.draw(surf) - # for effect in self.effects[3]: - # effect.draw(surf) + for effect in self.effects[3]: + effect.draw(surf) for combo in self.combo_counters: combo.draw(surf) self.player.draw(surf) - # for effect in self.effects[4]: - # effect.draw(surf) + for effect in self.effects[4]: + effect.draw(surf) if self.game_over: title = font_large.render("GAME OVER", True, WHITE) subtitle = font.render(f"HIGHSCORE {self.highscore}", True, WHITE)