From: Skullheadx <704277@pdsb.net> Date: Tue, 12 Jul 2022 21:49:30 +0000 (-0400) Subject: Merge branch 'main' of https://github.com/Skullheadx/Pygame-Jam X-Git-Url: http://git.skullheadx.com/sitemap.xml?a=commitdiff_plain;h=411d0c5b6e6d4e8b59df03fcc52ea14db1e75205;p=Pygame-Jam.git Merge branch 'main' of https://github.com/Skullheadx/Pygame-Jam --- 411d0c5b6e6d4e8b59df03fcc52ea14db1e75205 diff --cc Game.py index 36ca4d2,ead45d6..216d45e --- a/Game.py +++ b/Game.py @@@ -179,17 -174,27 +180,35 @@@ class Game self.player.draw(surf) if (self.level == 1): - # self.dialogue.draw(surf, self.enemies[0], "enemy dialogue") - self.dialogue.draw(surf, self.player, "") + # for o,text in self.hints: + # o.position -= Setup.camera_offset + # self.dialogue.draw(surf,o, text) + # # a,b = createText(o.position.x,o.position.y,10,(0,0,0),"Regular",text) + # + # # surf.blit(a,pg.Vector2(b)-Setup.camera_offset) + # # print(o.position,text,b) + # pg.draw.circle(surf,(255,0,0),o.position,10) + # o.position += Setup.camera_offset + self.dialogue.draw(surf, self.player, "text1", 4, 1) + self.dialogue.draw(surf, self.player, "text2", 3, 2) + self.dialogue.draw(surf, self.player, "text3", 2, 3) + self.dialogue.draw(surf, self.player, "text4", 1, 4) + self.dialogue.draw(surf, self.player, "text5", 0.5, 5) + + if(self.level == 13): + self.dialogue.draw(surf, self.player, "text1", 4, 1) + self.dialogue.draw(surf, self.player, "text2", 3, 2) + self.dialogue.draw(surf, self.player, "text3", 2, 3) + self.dialogue.draw(surf, self.player, "text4", 1, 4) + self.dialogue.draw(surf, self.player, "text5", 0.5, 5) + + if(self.level == 14): + self.dialogue.draw(surf, self.player, "text2", 3, 2) + self.dialogue.draw(surf, self.player, "text3", 2, 3) + self.dialogue.draw(surf, self.player, "text4", 1, 4) + self.dialogue.draw(surf, self.player, "text5", 0.5, 5) + # self.dashMeter.update(self.player.lastDash) # self.dashMeter.draw(surf) self.healthBar.draw(surf, self.player.health) @@@ -216,7 -221,8 +235,7 @@@ if self.paused == True: self.PauseMenu.update(self) self.PauseMenu.draw() + + if self.player.dead: + self.scene.update() + self.scene.draw() -