pass;
def update(self, delta):
- for ev in pg.event.get():
+ for ev in pg.event.get(pg.MOUSEBUTTONDOWN):
if ev.type == pg.MOUSEBUTTONDOWN:
mouseX, mouseY = pg.mouse.get_pos()
for i in range(len(self.texts)):
for particle in particles:
particle.update(delta)
- for event in pg.event.get():
+ for event in pg.event.get(pg.KEYUP):
if event.type == pg.KEYUP:
if event.key == pg.K_ESCAPE:
self.paused = True
# # print(o.position,text,b)
# pg.draw.circle(surf,(255,0,0),o.position,10)
# o.position += Setup.camera_offset
- self.dialogue.draw(surf, self.player, "text1", 4, 1)
+ self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 1)
self.dialogue.draw(surf, self.player, "text2", 3, 2)
self.dialogue.draw(surf, self.player, "text3", 2, 3)
self.dialogue.draw(surf, self.player, "text4", 1, 4)
def update(self, game):
- for event in pg.event.get():
+ for event in pg.event.get((pg.KEYUP,pg.MOUSEBUTTONUP)):
if event.type == pg.KEYUP and event.key == pg.K_ESCAPE:
game.paused = False
screen.blit(self.subtitle[0], self.subtitle[1])
screen.blit(self.resume[0], self.resume[1])
screen.blit(self.main_menu[0], self.main_menu[1])
- screen.blit(self.quit[0], self.quit[1])
\ No newline at end of file
+ screen.blit(self.quit[0], self.quit[1])