]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
Small Changes
authorlbcmk <30442978+lbcmk@users.noreply.github.com>
Tue, 12 Jul 2022 23:10:21 +0000 (19:10 -0400)
committerlbcmk <30442978+lbcmk@users.noreply.github.com>
Tue, 12 Jul 2022 23:10:21 +0000 (19:10 -0400)
Game.py
main.py

diff --git a/Game.py b/Game.py
index 21a21a947085372d4b290651e241e538189da9fd..2b77308c749114db8e1c39028e68a0e0abd34767 100644 (file)
--- a/Game.py
+++ b/Game.py
@@ -181,11 +181,7 @@ class Game:
 
         if (self.level == 1):
             # self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
-            self.dialogue.draw(surf, self.player, "text1", 4, 1, 100, 200)
-            self.dialogue.draw(surf, self.player, "text2", 3, 2)
-            self.dialogue.draw(surf, self.player, "text3", 2, 3)
-            self.dialogue.draw(surf, self.player, "text4", 1, 4)
-            self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
+            self.dialogue.draw(surf, self.player, "text1", 400, 1, 900, 1800)
             # for o,text in self.hints:
             #     o.position -= Setup.camera_offset
             #     self.dialogue.draw(surf,o, text)
@@ -195,7 +191,7 @@ class Game:
             #     # print(o.position,text,b)
             #     pg.draw.circle(surf,(255,0,0),o.position,10)
             #     o.position += Setup.camera_offset
-            self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 1)
+            self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 2)
             # self.dialogue.draw(surf, self.player, "text2", 3, 2)
             # self.dialogue.draw(surf, self.player, "text3", 2, 3)
             # self.dialogue.draw(surf, self.player, "text4", 1, 4)
diff --git a/main.py b/main.py
index 6a5e77a846fef11396326cb4de3553157d5d3c95..904f5b9dd4b4d02339cef1c8804ddcaaedd83f50 100644 (file)
--- a/main.py
+++ b/main.py
@@ -13,9 +13,11 @@ delta = 1000//fps
 # scene = TransitionScene()
 scene = DevLevelSelect()
 old_level = 0
-level = 15
+level = 1
 next_level = 0
 
+final_level = 6
+
 while Setup.is_running:
     if pg.event.peek(pg.QUIT):
         Setup.is_running = False