]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
Dialogue Changes
authorlbcmk <30442978+lbcmk@users.noreply.github.com>
Mon, 11 Jul 2022 17:53:57 +0000 (13:53 -0400)
committerlbcmk <30442978+lbcmk@users.noreply.github.com>
Mon, 11 Jul 2022 17:53:57 +0000 (13:53 -0400)
Game.py
UI/Dialogue.py

diff --git a/Game.py b/Game.py
index b2cf32aa38c204e9338e24ead4a9548f4cd395c0..b6f5fb4a139a3310708ef8f4893576974472ff60 100644 (file)
--- a/Game.py
+++ b/Game.py
@@ -80,10 +80,8 @@ class Game:
         surf.blit(sky,(0,0))
 
         if (self.level == 1):
-            self.dialogue.text = "enemy dialogue"
-            self.dialogue.draw(surf, self.enemies[0])
-            self.dialogue.text = "player dialogue"
-            self.dialogue.draw(surf, self.player)
+            self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
+            self.dialogue.draw(surf, self.player, "player dialogue")
 
         try:
             self.Transition.draw(surf, self.player.position, self.portal_position)
index 6d6d2a5119d719d1b0c162849c72551b0ea747cb..dbaf1be786bc8e01bc62bc36bb62f3d55155a3f8 100644 (file)
@@ -17,11 +17,11 @@ class DialogueUI:
     def update(self):
         return;
 
-    def draw(self, surf, agent):
+    def draw(self, surf, agent, text):
         
         X = get_display_point(agent.position)[0] + agent.width / 2
         Y = get_display_point(agent.position)[1]
-
+        self.text = text
         self.createDialogue()
 
         for i in range(len(self.drawText)):