]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
FIXED crash when using multiple layers
authorSkullheadx <704277@pdsb.net>
Tue, 12 Jul 2022 18:44:38 +0000 (14:44 -0400)
committerSkullheadx <704277@pdsb.net>
Tue, 12 Jul 2022 18:44:38 +0000 (14:44 -0400)
16 files changed:
Assets/skeleton/skeleton_king_hearts.gif [new file with mode: 0644]
Assets/skeleton/skeleton_king_idle.gif [new file with mode: 0644]
Assets/skeleton/skeleton_king_summon.gif [new file with mode: 0644]
Assets/world/blocks/BOTTOMGRASS.png [new file with mode: 0644]
Assets/world/blocks/BOTTOMSIDEDIRT.png [new file with mode: 0644]
Assets/world/blocks/LEFTCORNERDIRT.png [new file with mode: 0644]
Assets/world/blocks/LEFTCORNERGRASS.png [new file with mode: 0644]
Assets/world/blocks/LEFTGRASS.png [new file with mode: 0644]
Assets/world/blocks/LEFTSIDEDIRT.png [new file with mode: 0644]
Assets/world/blocks/LEFTSTONEDIRTCORNER.png [new file with mode: 0644]
Assets/world/blocks/RIGHTGRASS.png [new file with mode: 0644]
Assets/world/decor/ROCK.png [new file with mode: 0644]
Game.py
LevelCreator.py
Levels/Level1.txt [new file with mode: 0644]
main.py

diff --git a/Assets/skeleton/skeleton_king_hearts.gif b/Assets/skeleton/skeleton_king_hearts.gif
new file mode 100644 (file)
index 0000000..43193f5
Binary files /dev/null and b/Assets/skeleton/skeleton_king_hearts.gif differ
diff --git a/Assets/skeleton/skeleton_king_idle.gif b/Assets/skeleton/skeleton_king_idle.gif
new file mode 100644 (file)
index 0000000..40fa436
Binary files /dev/null and b/Assets/skeleton/skeleton_king_idle.gif differ
diff --git a/Assets/skeleton/skeleton_king_summon.gif b/Assets/skeleton/skeleton_king_summon.gif
new file mode 100644 (file)
index 0000000..adaacb8
Binary files /dev/null and b/Assets/skeleton/skeleton_king_summon.gif differ
diff --git a/Assets/world/blocks/BOTTOMGRASS.png b/Assets/world/blocks/BOTTOMGRASS.png
new file mode 100644 (file)
index 0000000..9274726
Binary files /dev/null and b/Assets/world/blocks/BOTTOMGRASS.png differ
diff --git a/Assets/world/blocks/BOTTOMSIDEDIRT.png b/Assets/world/blocks/BOTTOMSIDEDIRT.png
new file mode 100644 (file)
index 0000000..e25990f
Binary files /dev/null and b/Assets/world/blocks/BOTTOMSIDEDIRT.png differ
diff --git a/Assets/world/blocks/LEFTCORNERDIRT.png b/Assets/world/blocks/LEFTCORNERDIRT.png
new file mode 100644 (file)
index 0000000..4a72b20
Binary files /dev/null and b/Assets/world/blocks/LEFTCORNERDIRT.png differ
diff --git a/Assets/world/blocks/LEFTCORNERGRASS.png b/Assets/world/blocks/LEFTCORNERGRASS.png
new file mode 100644 (file)
index 0000000..56c8fb2
Binary files /dev/null and b/Assets/world/blocks/LEFTCORNERGRASS.png differ
diff --git a/Assets/world/blocks/LEFTGRASS.png b/Assets/world/blocks/LEFTGRASS.png
new file mode 100644 (file)
index 0000000..fcc166b
Binary files /dev/null and b/Assets/world/blocks/LEFTGRASS.png differ
diff --git a/Assets/world/blocks/LEFTSIDEDIRT.png b/Assets/world/blocks/LEFTSIDEDIRT.png
new file mode 100644 (file)
index 0000000..21ccfb6
Binary files /dev/null and b/Assets/world/blocks/LEFTSIDEDIRT.png differ
diff --git a/Assets/world/blocks/LEFTSTONEDIRTCORNER.png b/Assets/world/blocks/LEFTSTONEDIRTCORNER.png
new file mode 100644 (file)
index 0000000..c2ff32d
Binary files /dev/null and b/Assets/world/blocks/LEFTSTONEDIRTCORNER.png differ
diff --git a/Assets/world/blocks/RIGHTGRASS.png b/Assets/world/blocks/RIGHTGRASS.png
new file mode 100644 (file)
index 0000000..799002c
Binary files /dev/null and b/Assets/world/blocks/RIGHTGRASS.png differ
diff --git a/Assets/world/decor/ROCK.png b/Assets/world/decor/ROCK.png
new file mode 100644 (file)
index 0000000..2fc6f98
Binary files /dev/null and b/Assets/world/decor/ROCK.png differ
diff --git a/Game.py b/Game.py
index 3948fc9849c9f3768383d24283bdddb633dd3ae9..f4eb4f0c67811dc1626d9cd6ac2d1982d85ae6b0 100644 (file)
--- a/Game.py
+++ b/Game.py
@@ -145,7 +145,7 @@ class Game:
             spike.draw(surf)
 
         if (self.level == 1):
-            self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
+            self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
             self.dialogue.draw(surf, self.player, "player dialogue")
 
         try:
index 3110fdd55c202cc0ac2e93e97e057b9c1215c21c..667f2b94721ff9adefa6845d8d810bca02c12ac2 100644 (file)
@@ -16,6 +16,10 @@ class LevelCreator:
         textures.append(file[:file.index(".")])
 
     def __init__(self):
+        self.mode = "MOVE"
+        self.pos1 = pg.Vector2(0,0)
+        self.pos2 = pg.Vector2(0,0)
+
         self.blocks = {"none": [[] for _ in range(self.canvas_layers)],
                        "world": [[] for _ in range(self.canvas_layers)]}
 
@@ -117,7 +121,7 @@ class LevelCreator:
                 if p == "":
                     break
                 x, y = p.split(',')
-                self.add_block(self.apply_transformations((float(x), float(y))), self.blocks[l], t, i)
+                self.add_block(self.apply_transformations((float(x), float(y))), self.blocks[l], t, i//3)
 
     def toggle_collidable(self):
         if self.collision_layer == "none":
@@ -216,7 +220,15 @@ class LevelCreator:
         for event in pg.event.get((pg.MOUSEBUTTONDOWN, pg.MOUSEWHEEL, pg.KEYUP)):
             if event.type == pg.MOUSEBUTTONDOWN:
                 if event.button == 1:
-                    pg.mouse.get_rel()
+                    if pg.key.get_pressed()[pg.K_LSHIFT]:
+                        self.mode = "SELECT"
+                        self.pos1 = self.fit_to_grid(pg.mouse.get_pos(), True)
+                    else:
+                        self.mode = "MOVE"
+                        pg.mouse.get_rel()
+                elif event.button == 3:
+                    if self.mode == "SELECT":
+                        pg.mouse.get_rel()
             if event.type == pg.MOUSEWHEEL:
                 if event.y < 0:
                     current_frame_zoom *= 0.75
@@ -234,10 +246,23 @@ class LevelCreator:
 
         mouse_pressed = pg.mouse.get_pressed(3)
         if mouse_pressed[0]:
-            mouse_rel = pg.mouse.get_rel()
-            self.total_offset += pg.Vector2(mouse_rel[0] / self.zoom, mouse_rel[1] / self.zoom)
+            if self.mode == "MOVE":
+                mouse_rel = pg.mouse.get_rel()
+                self.total_offset += pg.Vector2(mouse_rel[0] / self.zoom, mouse_rel[1] / self.zoom)
+            elif self.mode == "SELECT":
+                self.pos2 = self.fit_to_grid(pg.mouse.get_pos(), True)
         if mouse_pressed[2]:
-            self.add_block(pg.mouse.get_pos(), self.blocks[self.collision_layer], self.textures[self.current_texture],
+            if self.mode == "SELECT":
+                mouse_rel = pg.Vector2(pg.mouse.get_rel())
+                self.pos1 += mouse_rel
+                self.pos2 += mouse_rel
+                # self.pos2 = self.fit_to_grid(self.pos2)
+                # for mask in self.blocks.values():
+                #     for layer in mask:
+                #         for block in layer:
+                #             block.position
+            elif self.mode == "MOVE":
+                self.add_block(pg.mouse.get_pos(), self.blocks[self.collision_layer], self.textures[self.current_texture],
                            self.current_layer)
 
         self.translation_matrix = np.array([[1, 0, self.total_offset.x],
@@ -296,10 +321,15 @@ class LevelCreator:
         display_img.set_alpha(200)
         surf.blit(pg.transform.scale(display_img, self.apply_rect_transformations(display_img.get_rect()).size),
                   self.apply_transformations(self.fit_to_grid(pg.mouse.get_pos(), use_floor=True)))
+
+        if self.mode == "SELECT":
+            pg.draw.rect(surf,(255,0,0),self.apply_rect_transformations(pg.Rect(self.pos1, self.pos2-self.pos1)),3)
+
         for button in self.buttons:
             button.draw(surf)
 
 
+
 class Grid:
     thickness = 2
     colour = (100, 100, 100)
diff --git a/Levels/Level1.txt b/Levels/Level1.txt
new file mode 100644 (file)
index 0000000..a546c33
--- /dev/null
@@ -0,0 +1,15 @@
+
+
+
+
+
+
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+
+
+
+
+
+
diff --git a/main.py b/main.py
index 690e91b171b7390d3ec1af087695c843d5ead90c..6a78bb33e11435fde3adacbd632fa88b695d2870 100644 (file)
--- a/main.py
+++ b/main.py
@@ -13,7 +13,7 @@ delta = 1000//fps
 # scene = TransitionScene()
 scene = DevLevelSelect()
 old_level = 0
-level = 2
+level = 0
 next_level = 0
 
 while Setup.is_running: