# self.load_world(level)
+ self.sky = pg.image.load("Assets/world/VOID.png").convert()
+
+
self.world = World(self.collision_layer)
enemy_positions, player_position, self.portal_position = self.world.load_world(level)
# screen.fill((0, 191, 255))
# screen.fill((255,255,255))
- sky = pg.image.load("Assets/world/VOID.png")
- surf.blit(sky,(0,0))
+ surf.blit(self.sky,(0,0))
if (self.level == 1):
self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")