except:
self.level = -3
- pg.mixer.music.load('Assets/Music/Main_Menu_Music.ogg')
- pg.mixer.music.play(-1)
-
+ try:
+ pg.mixer.music.load('Assets/Music/Main_Menu_Music.ogg')
+ pg.mixer.music.play(-1)
+ except:
+ pass;
def update(self, delta):
for ev in pg.event.get():
self.dialogue = DialogueUI()
- if self.level == 1:
- pg.mixer.music.load("Assets/Music/Overworld_Music.ogg")
- if self.level == 2:
- pg.mixer.music.load("Assets/Music/Cave_Music.ogg")
- if self.level == 3:
- pg.mixer.music.load("Assets/Music/Sky_Music.ogg")
- if self.level == 4:
- pg.mixer.music.load("Assets/Music/Combat_Music.ogg")
- else:
- pg.mixer.music.load("Assets/Music/Overworld_Music.ogg")
-
- pg.mixer.music.play(-1)
+ try:
+ if self.level == 1:
+ pg.mixer.music.load("Assets/Music/Overworld_Music.ogg")
+ if self.level == 2:
+ pg.mixer.music.load("Assets/Music/Cave_Music.ogg")
+ if self.level == 3:
+ pg.mixer.music.load("Assets/Music/Sky_Music.ogg")
+ if self.level == 4:
+ pg.mixer.music.load("Assets/Music/Combat_Music.ogg")
+ else:
+ pg.mixer.music.load("Assets/Music/Overworld_Music.ogg")
+
+ pg.mixer.music.play(-1)
+ except:
+ pass;
# def load_world(self, level):