From: lbcmk <30442978+lbcmk@users.noreply.github.com> Date: Wed, 13 Jul 2022 21:50:47 +0000 (-0400) Subject: pet drawing X-Git-Url: http://git.skullheadx.com/nixos/static/projects.html?a=commitdiff_plain;h=4e8019fc022e39a6efaf12caf629a03b88f9a110;p=Pygame-Jam.git pet drawing --- diff --git a/Game.py b/Game.py index b4f9f5a..9c9e737 100644 --- a/Game.py +++ b/Game.py @@ -64,7 +64,7 @@ class Game: self.collision_layer["potion"], self.collision_layer["spike"], self.collision_layer["arrow"]) - # self.pet = Pet(center, self.collision_layer["pet"], [self.collision_layer["world"]]) + self.pet = Pet(center, self.collision_layer["pet"], [self.collision_layer["world"]]) self.enemies = [Enemy(pos, self.collision_layer["enemy"], [self.collision_layer["player"], self.collision_layer["world"], self.collision_layer["enemy"]]) for pos in @@ -158,7 +158,7 @@ class Game: Setup.camera_offset = self.player.update(delta) Setup.camera_offset.x = max(0, min(Setup.camera_offset.x, MAP_WIDTH - SCREEN_WIDTH)) Setup.camera_offset.y = max(0, min(Setup.camera_offset.y, MAP_HEIGHT - SCREEN_HEIGHT)) - + for i, enemy in enumerate(self.enemies): enemy.update(delta, self.player) if enemy.dead: @@ -239,7 +239,7 @@ class Game: if self.level == 4: self.bosshealthBar.update() - # self.pet.update(delta, self.player, self.camera_pos) + self.pet.update(delta, self.player) def draw(self, surf): @@ -378,6 +378,7 @@ class Game: self.jeff.draw(surf) self.player.draw(surf) + # self.dialogue.draw(surf, self.player, "Next dimension, next portal...", 4, 1) # self.dialogue.draw(surf, self.player, "It's really that simple.", 4, 2) # for o,text in self.hints: @@ -404,7 +405,7 @@ class Game: # Debug Lines. DO NOT CROSS THEM! # pg.draw.line(surf, (255, 0, 0), -Setup.camera_offset, pg.Vector2(SCREEN_WIDTH, -Setup.camera_offset.y), 10) # pg.draw.line(surf, (255, 0, 0), -Setup.camera_offset, pg.Vector2(-Setup.camera_offset.x, SCREEN_HEIGHT), 10) - # self.pet.draw(surf) + self.pet.draw(surf, self.player.position) if (self.fade == True): self.fadeT.update(True) diff --git a/Pet.py b/Pet.py index 4e58ecc..1d41605 100644 --- a/Pet.py +++ b/Pet.py @@ -9,12 +9,12 @@ class Pet(Actor): move_gif = Image.open("Assets/SNAKE.gif") move_frames = [] - #for i in range(move_gif.n_frames): - #idk how this works - #move_frames.append(pg.transform.scale(pil_to_game(get_gif_frame(move_gif, i)), (200, 200))) + for i in range(move_gif.n_frames): + move_frames.append(pg.transform.scale(pil_to_game(get_gif_frame(move_gif, i)), (50, 50))) def __init__(self, pos, collision_layer, collision_mask): super().__init__(pos, collision_layer, collision_mask) + self.frame = 0 def update(self, delta, target): super().update(delta) @@ -22,3 +22,10 @@ class Pet(Actor): self.follow_target(target, stop_dist=70) self.position, self.velocity = self.move_and_collide(self.position, self.velocity, delta) + + def draw(self, surf, plpos=0): + surf.blit(self.move_frames[math.floor(self.frame)], get_display_rect(self.get_collision_rect())) + # self.position = plpos + if(self.frame + 0.1 < len(self.move_frames)): + self.frame += 0.08 + else: self.frame = 0