is_running = True
# scene = Menu()
-scene = LevelCreator()
+scene = Game()
old_level = 0
level = 1
if pg.event.peek(pg.QUIT):
is_running = False
- # if level <= 1:
- # level = scene.level
- #
- # if level == -1:
- # level = old_level
- # old_level = 0
- #
- # if old_level != level:
- # match level:
- # case 0:
- # scene = Menu()
- # case 1:
- # scene = Game()
- # old_level = level
+ if level <= 1:
+ level = scene.level
+
+ if level == -1:
+ level = old_level
+ old_level = 0
+
+ if old_level != level:
+ match level:
+ case 0:
+ scene = Menu()
+ case 1:
+ scene = Game()
+ old_level = level
scene.update(delta)
scene.draw(screen)