From: Skullheadx <704277@pdsb.net> Date: Wed, 13 Jul 2022 18:03:07 +0000 (-0400) Subject: Merge branch 'main' of https://github.com/Skullheadx/Pygame-Jam X-Git-Url: http://git.skullheadx.com/nixos/static/life/index.html?a=commitdiff_plain;h=d56fc45778ba1e0e93d4a4e882e9e030841f1f97;p=Pygame-Jam.git Merge branch 'main' of https://github.com/Skullheadx/Pygame-Jam --- d56fc45778ba1e0e93d4a4e882e9e030841f1f97 diff --cc Enemy.py index 7fbaf6f,04f5af6..e8f605a --- a/Enemy.py +++ b/Enemy.py @@@ -290,10 -290,10 +290,10 @@@ class King(Actor) if (self.position - target.position).length_squared() > 750 ** 2: - self.ranged_attack.append(RangedAttack(target.position + pg.Vector2(0,-400),self.arrow_collision_mask, self.arrow_collision_layer)) + self.ranged_attack.append(RangedAttack(target.position + pg.Vector2(0,-250),self.arrow_collision_mask, self.arrow_collision_layer)) self.attack_cooldown = random.randint(5,10) * 1000 else: - print("Summon Skeles!") + self.skeleton_attack = True self.attack_cooldown = random.randint(5,10) * 1000