self.player.draw(surf)
if (self.level == 1):
-
# self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
+ self.dialogue.draw(surf, self.player, "text1", 4, 1, 100, 200)
+ self.dialogue.draw(surf, self.player, "text2", 3, 2)
+ self.dialogue.draw(surf, self.player, "text3", 2, 3)
+ self.dialogue.draw(surf, self.player, "text4", 1, 4)
+ self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
+ # for o,text in self.hints:
+ # o.position -= Setup.camera_offset
+ # self.dialogue.draw(surf,o, text)
+ # # a,b = createText(o.position.x,o.position.y,10,(0,0,0),"Regular",text)
+ #
+ # # surf.blit(a,pg.Vector2(b)-Setup.camera_offset)
+ # # print(o.position,text,b)
+ # pg.draw.circle(surf,(255,0,0),o.position,10)
+ # o.position += Setup.camera_offset
+ self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 1)
+ # self.dialogue.draw(surf, self.player, "text2", 3, 2)
+ # self.dialogue.draw(surf, self.player, "text3", 2, 3)
+ # self.dialogue.draw(surf, self.player, "text4", 1, 4)
+ # self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
if(self.level == 13):
- self.dialogue.draw(surf, self.player, "text1", 4, 1)
+ self.dialogue.draw(surf, self.player, "text1", 4, 1, 325, 320)
self.dialogue.draw(surf, self.player, "text2", 3, 2)
self.dialogue.draw(surf, self.player, "text3", 2, 3)
self.dialogue.draw(surf, self.player, "text4", 1, 4)