From 2a8ba7fc347a48a8ecb8840370f5730e661a64db Mon Sep 17 00:00:00 2001 From: lbcmk <30442978+lbcmk@users.noreply.github.com> Date: Tue, 12 Jul 2022 21:05:00 -0400 Subject: [PATCH] Game pauses when the player dies --- Game.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Game.py b/Game.py index 63d4dbb..5d3898c 100644 --- a/Game.py +++ b/Game.py @@ -114,13 +114,14 @@ class Game: if self.paused == True: self.level = self.PauseMenu.level pass + elif self.player.dead: + self.level = self.scene.level + pass; else: Setup.camera_offset = self.player.update(delta) Setup.camera_offset.x = max(0, min(Setup.camera_offset.x, MAP_WIDTH - SCREEN_WIDTH)) Setup.camera_offset.y = max(0, min(Setup.camera_offset.y, MAP_HEIGHT - SCREEN_HEIGHT)) - if self.player.dead: - self.level = self.scene.level - + for i, enemy in enumerate(self.enemies): enemy.update(delta, self.player) if enemy.dead: -- 2.54.0