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Skullheadx's Git Forge - fruit-ninja.git/log
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Skullheadx [Wed, 4 Sep 2024 20:14:21 +0000 (16:14 -0400)]
remove unnecessary files
Skullheadx [Wed, 4 Sep 2024 20:12:44 +0000 (16:12 -0400)]
updated readme
Skullheadx [Wed, 4 Sep 2024 20:02:03 +0000 (16:02 -0400)]
fix sdl2 related issues + screen tear on macos
Skullheadx [Wed, 5 Jun 2024 23:41:07 +0000 (19:41 -0400)]
Update README.md
Skullheadx [Wed, 5 Jun 2024 23:40:34 +0000 (19:40 -0400)]
Update README.md
Skullheadx [Wed, 5 Jul 2023 00:45:07 +0000 (20:45 -0400)]
Update misc.xml
Skullheadx [Wed, 5 Jul 2023 00:42:44 +0000 (20:42 -0400)]
Merge branch 'sdl2'
Skullheadx [Wed, 5 Jul 2023 00:29:12 +0000 (20:29 -0400)]
Update README.md
Skullheadx [Wed, 5 Jul 2023 00:28:35 +0000 (20:28 -0400)]
fullscreen
Skullheadx [Wed, 5 Jul 2023 00:21:35 +0000 (17:21 -0700)]
Merge pull request #1 from Skullheadx/sdl2
Sdl2
Skullheadx [Wed, 5 Jul 2023 00:20:17 +0000 (20:20 -0400)]
Create Fruit Ninja.exe
Skullheadx [Tue, 4 Jul 2023 21:33:16 +0000 (17:33 -0400)]
high score counting fixed
Skullheadx [Tue, 4 Jul 2023 21:24:12 +0000 (17:24 -0400)]
remove unnecessary assets
Skullheadx [Tue, 4 Jul 2023 21:18:10 +0000 (17:18 -0400)]
fixed performance on checking if split is good
Skullheadx [Mon, 3 Jul 2023 22:55:44 +0000 (18:55 -0400)]
PERFORMANCE FIXED
Skullheadx [Sun, 2 Jul 2023 01:13:37 +0000 (21:13 -0400)]
menu uses sdl2 now
Skullheadx [Sat, 1 Jul 2023 17:43:40 +0000 (13:43 -0400)]
yeah
Skullheadx [Mon, 26 Jun 2023 16:05:56 +0000 (12:05 -0400)]
remove all
Skullheadx [Sat, 3 Jun 2023 01:19:21 +0000 (21:19 -0400)]
Create main.exe
Skullheadx [Sat, 3 Jun 2023 01:19:14 +0000 (21:19 -0400)]
logo
Skullheadx [Sat, 3 Jun 2023 00:23:50 +0000 (20:23 -0400)]
clean up + remove debug hud
Skullheadx [Sat, 3 Jun 2023 00:13:00 +0000 (20:13 -0400)]
effect affected by bomb
Skullheadx [Fri, 2 Jun 2023 23:45:46 +0000 (19:45 -0400)]
clean up
Skullheadx [Fri, 2 Jun 2023 23:18:25 +0000 (19:18 -0400)]
bomb explode
Skullheadx [Fri, 2 Jun 2023 22:43:19 +0000 (18:43 -0400)]
larger font + inc vel + better text
Skullheadx [Fri, 2 Jun 2023 22:34:44 +0000 (18:34 -0400)]
combo counter + clean up
Skullheadx [Fri, 2 Jun 2023 16:34:01 +0000 (12:34 -0400)]
combo
Skullheadx [Fri, 2 Jun 2023 16:31:37 +0000 (12:31 -0400)]
gray shades
Skullheadx [Fri, 2 Jun 2023 16:06:54 +0000 (12:06 -0400)]
balance + fruit sliced counter
Skullheadx [Fri, 2 Jun 2023 15:44:10 +0000 (11:44 -0400)]
fun settings
Skullheadx [Fri, 2 Jun 2023 14:36:53 +0000 (10:36 -0400)]
game tweaks + cleanup files
Skullheadx [Fri, 2 Jun 2023 13:27:41 +0000 (09:27 -0400)]
better fruit spawning
Skullheadx [Fri, 2 Jun 2023 12:52:00 +0000 (08:52 -0400)]
effect + multi color fruit
Skullheadx [Fri, 2 Jun 2023 12:21:28 +0000 (08:21 -0400)]
resolution + fullscrn + esc exit
Skullheadx [Fri, 2 Jun 2023 02:47:36 +0000 (22:47 -0400)]
wave bomb fix
Skullheadx [Thu, 1 Jun 2023 18:22:26 +0000 (14:22 -0400)]
bomb
Skullheadx [Thu, 1 Jun 2023 18:16:37 +0000 (14:16 -0400)]
wave spawning + fruit delete logic
Skullheadx [Thu, 1 Jun 2023 17:59:12 +0000 (13:59 -0400)]
remove extra rect when player slice
Skullheadx [Thu, 1 Jun 2023 17:56:05 +0000 (13:56 -0400)]
fruits + player hit fruit
Skullheadx [Thu, 1 Jun 2023 17:33:39 +0000 (13:33 -0400)]
hitboxes
Skullheadx [Thu, 1 Jun 2023 17:22:01 +0000 (13:22 -0400)]
player slicer
Skullheadx [Thu, 1 Jun 2023 16:52:45 +0000 (12:52 -0400)]
game class
Skullheadx [Thu, 1 Jun 2023 16:48:19 +0000 (12:48 -0400)]
basic window
Skullheadx [Thu, 1 Jun 2023 16:43:03 +0000 (12:43 -0400)]
Initial commit