# self.dialogue.draw(surf, self.player, "text4", 1, 4)
# self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
- if(self.level == 13):
- self.dialogue.draw(surf, self.player, "text1", 4, 1, 325, 320)
- self.dialogue.draw(surf, self.player, "text2", 3, 2)
- self.dialogue.draw(surf, self.player, "text3", 2, 3)
- self.dialogue.draw(surf, self.player, "text4", 1, 4)
- self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
-
- if (self.level == 14):
- self.dialogue.draw(surf, self.player, "text2", 3, 2)
- self.dialogue.draw(surf, self.player, "text3", 2, 3)
- self.dialogue.draw(surf, self.player, "text4", 1, 4)
- self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
-
# self.dashMeter.update(self.player.lastDash)
# self.dashMeter.draw(surf)
self.healthBar.draw(surf, self.player.health)
--- /dev/null
+import Setup
+from Setup import *
+from CommonImports.colours import black
+from Function.createText import createText
+
+class Credits:
+
+ def __init__(self):
+ self.texts = []
+ X = SCREEN_WIDTH
+ Y = SCREEN_HEIGHT/4
+
+ # CHANGE YOUR NAME HERE IF YOU WANT
+ self.texts.append(createText(X, Y+800, 24, black, "Regular", "Exit", "c"))
+
+ self.texts.append(createText(X, Y, 48, black, "Bold", "Credits:", "c"))
+
+ self.texts.append(createText(X - 400, Y+200, 32, black, "Regular", "Programmers:", "c"))
+ self.texts.append(createText(X - 400, Y+300, 24, black, "Regular", "Skullhead", "c"))
+ self.texts.append(createText(X - 400, Y+400, 24, black, "Regular", "lbcmk", "c"))
+ self.texts.append(createText(X - 400, Y+500, 24, black, "Regular", "Enlightened", "c"))
+
+ self.texts.append(createText(X + 400, Y+200, 32, black, "Regular", "Artists:", "c"))
+ self.texts.append(createText(X + 400, Y+300, 24, black, "Regular", "Landy", "c"))
+ self.texts.append(createText(X + 400, Y+400, 24, black, "Regular", "MountainH", "c"))
+
+ self.level = -5
+
+ try:
+ pg.mixer.music.load('Assets/Music/Main_Menu_Music.ogg')
+ pg.mixer.music.play(-1)
+ except:
+ pass;
+
+ def update(self, delta):
+ for ev in pg.event.get(pg.MOUSEBUTTONDOWN):
+ if ev.type == pg.MOUSEBUTTONDOWN:
+ mouseX, mouseY = pg.mouse.get_pos()
+ for i in range(len(self.texts)):
+ x1 = self.texts[i][1][0]
+ y1 = self.texts[i][1][1]
+ x2 = x1 + self.texts[i][0].get_rect()[2]
+ y2 = y1 + self.texts[i][0].get_rect()[3]
+
+ if (x1 <= mouseX <= x2 and y1 <= mouseY <= y2):
+ self.menuFunctions(i)
+ return
+
+ def draw(self, surf):
+ screen.fill((255, 255, 255))
+ for i in self.texts:
+ screen.blit(i[0], i[1])
+
+ def menuFunctions(self, num):
+ match num:
+ case 0:
+ self.level = 6
--- /dev/null
+import Setup
+from Setup import *
+from CommonImports.colours import black
+from Function.createText import createText
+
+class FinalScreen:
+
+ def __init__(self):
+ self.texts = []
+ X = SCREEN_WIDTH
+ Y = SCREEN_HEIGHT/2
+ self.texts.append(createText(X, Y, 48, black, "Bold", "Thanks for Playing", "c"))
+ self.texts.append(createText(X, Y+200, 32, black, "Regular", "Credits", "c"))
+ self.texts.append(createText(X, Y+350, 32, black, "Regular", "Main Menu", "c"))
+ self.texts.append(createText(X, Y+500, 32, black, "Regular", "Quit", "c"))
+
+ self.level = 6
+
+ try:
+ pg.mixer.music.load('Assets/Music/Main_Menu_Music.ogg')
+ pg.mixer.music.play(-1)
+ except:
+ pass;
+
+ def update(self, delta):
+ for ev in pg.event.get(pg.MOUSEBUTTONDOWN):
+ if ev.type == pg.MOUSEBUTTONDOWN:
+ mouseX, mouseY = pg.mouse.get_pos()
+ for i in range(len(self.texts)):
+ x1 = self.texts[i][1][0]
+ y1 = self.texts[i][1][1]
+ x2 = x1 + self.texts[i][0].get_rect()[2]
+ y2 = y1 + self.texts[i][0].get_rect()[3]
+
+ if (x1 <= mouseX <= x2 and y1 <= mouseY <= y2):
+ self.menuFunctions(i)
+ return
+
+ def draw(self, surf):
+ screen.fill((255, 255, 255))
+ for i in self.texts:
+ screen.blit(i[0], i[1])
+
+ def menuFunctions(self, num):
+ match num:
+ case 1:
+ self.level = -5
+ case 2:
+ self.level = 0
+ case 3:
+ Setup.is_running = False
+from typing import Final
from Setup import *
import Setup
from Game import Game
from LevelCreator import LevelCreator
from MainMenu import Menu
from Function.Transition import TransitionScene
+from UI.FinalScreen import FinalScreen
+from UI.Credits import Credits
from DevLevelSelect import DevLevelSelect
# scene = TransitionScene()
scene = DevLevelSelect()
old_level = 0
-level = 1
+level = 0
next_level = 0
-final_level = 6
+# final_level = 6
while Setup.is_running:
if pg.event.peek(pg.QUIT):
if old_level != level:
match level:
+ case -5:
+ scene = Credits()
case -4:
scene = TransitionScene(next_level)
case -3:
scene = LevelCreator()
case 0:
scene = Menu()
+ case 6:
+ scene = FinalScreen()
case _:
scene = Game(level)
old_level = level