surf.blit(sky,(0,0))
if (self.level == 1):
- self.dialogue.text = "enemy dialogue"
- self.dialogue.draw(surf, self.enemies[0])
- self.dialogue.text = "player dialogue"
- self.dialogue.draw(surf, self.player)
+ self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
+ self.dialogue.draw(surf, self.player, "player dialogue")
try:
self.Transition.draw(surf, self.player.position, self.portal_position)
def update(self):
return;
- def draw(self, surf, agent):
+ def draw(self, surf, agent, text):
X = get_display_point(agent.position)[0] + agent.width / 2
Y = get_display_point(agent.position)[1]
-
+ self.text = text
self.createDialogue()
for i in range(len(self.drawText)):