]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
fix hold sword sfx bug
authorSkullheadx <704277@pdsb.net>
Tue, 12 Jul 2022 14:55:27 +0000 (10:55 -0400)
committerSkullheadx <704277@pdsb.net>
Tue, 12 Jul 2022 14:55:27 +0000 (10:55 -0400)
Assets/SFX/Sword_Swing.ogg [new file with mode: 0644]
Assets/SFX/Sword_Swing.wav
Assets/SFX/Sword_Swing3.wav [new file with mode: 0644]
Player.py

diff --git a/Assets/SFX/Sword_Swing.ogg b/Assets/SFX/Sword_Swing.ogg
new file mode 100644 (file)
index 0000000..755772c
Binary files /dev/null and b/Assets/SFX/Sword_Swing.ogg differ
index c3b822e32f4e7ad5ddbe07a45487090de0764687..7042c6785754895c2636cf0532d8e1328b18416f 100644 (file)
Binary files a/Assets/SFX/Sword_Swing.wav and b/Assets/SFX/Sword_Swing.wav differ
diff --git a/Assets/SFX/Sword_Swing3.wav b/Assets/SFX/Sword_Swing3.wav
new file mode 100644 (file)
index 0000000..c3b822e
Binary files /dev/null and b/Assets/SFX/Sword_Swing3.wav differ
index edaefa28eef157df961452b425c49e3896f77557..9c45daf627ee18aa828cd3419c5afd3bef275530 100644 (file)
--- a/Player.py
+++ b/Player.py
@@ -265,6 +265,7 @@ class Player(Actor):
             if self.state != "ATTACK":
                 self.state = "ATTACK"
                 self.current_frame = 0
+                # self.sword_swing_channel.stop()
                 self.sword_swing_channel.play(self.sword_swing_sound)
         if self.state == "ATTACK":
             if 12 > math.floor(self.current_frame) > 6: