--- /dev/null
+from Setup import *
+from CommonImports.colours import black
+from Function.createText import createText
+
+from Game import Game
+from Test import Test
+from LevelCreator import LevelCreator
+from MainMenu import Menu
+
+class DevLevelSelect:
+
+ def __init__(self):
+ self.texts = []
+ X = 250
+ self.texts.append(createText(X, 100, 32, black, "Bold", "DEVELOPER LEVEL SELECT",))
+ self.texts.append(createText(X, 250, 24, black, "Regular", "MainMenu"))
+ self.texts.append(createText(X, 350, 24, black, "Regular", "Game"))
+ self.texts.append(createText(X, 450, 24, black, "Regular", "LevelCreator"))
+ self.texts.append(createText(X, 550, 24, black, "Regular", "AutoLoad [-]"))
+
+ self.autoload = False
+
+ f = open("./Save/ignore_DevAutoload.txt", "r")
+ lines = f.readlines()
+ f.close()
+ try:
+ self.level = int(lines[0])
+ except:
+ self.level = -3
+
+
+ def update(self, delta):
+ for ev in pg.event.get():
+ if ev.type == pg.MOUSEBUTTONDOWN:
+ mouseX, mouseY = pg.mouse.get_pos()
+ for i in range(len(self.texts)):
+ x1 = self.texts[i][1][0]
+ y1 = self.texts[i][1][1]
+ x2 = x1 + self.texts[i][0].get_rect()[2]
+ y2 = y1 + self.texts[i][0].get_rect()[3]
+
+ if (x1 <= mouseX <= x2 and y1 <= mouseY <= y2):
+ self.menuFunctions(i)
+ return
+
+ def draw(self, surf):
+ screen.fill((255, 255, 255))
+ for i in self.texts:
+ screen.blit(i[0], i[1])
+
+ def menuFunctions(self, num):
+ match num:
+ case 1:
+ self.level = 0
+ case 2:
+ self.level = 1
+ case 3:
+ self.level = -2
+ case 4:
+ self.texts[4] = createText(250, 550, 24, black, "Regular", "AutoLoad [x]")
+ self.autoload = True
+ return;
+
+ if(self.autoload == True):
+ try:
+ f = open("./Save/ignore_DevAutoload.txt", "x")
+ except:
+ f = open("./Save/ignore_DevAutoload.txt", "w")
+ f.write(str(self.level))
+ f.close()