--- /dev/null
+import pygame
+
+from setup import *
+
+
+class Background:
+ background = pygame.Surface(dimensions)
+
+
+ def __init__(self):
+ pass
+
+ def update(self, delta):
+ pass
+
+ def draw(self, surf):
+ pass
\ No newline at end of file
self.word_connector = WordConnector()
self.bg_colour = Colour.LIGHT_GRAY
self.unknown_word_display = UnknownWordDisplay((SCREEN_WIDTH*2/3-UnknownWordDisplay.inset,self.board.position.y),self.word_frequency)
- self.timer = Timer(self.unknown_word_display.position +pygame.Vector2(0,self.unknown_word_display.get_rect().height))
+ self.timer = Timer(self.unknown_word_display.position +pygame.Vector2(0,self.unknown_word_display.get_rect().height-self.unknown_word_display.inset + self.word_disp_separation_distance/2))
def update(self, delta):
self.word += self.board.update(delta, self.bg_colour, self.points)
self.word_connector.update(self.board.grid.last_selected, self.colour_converter[self.bg_colour])
screen = pygame.display.set_mode(dimensions)
pygame.display.set_caption("Word Hunt")
+pygame.display.set_icon(pygame.image.load("assets/logo.png"))
clock = pygame.time.Clock()
fps = 60