--- /dev/null
--- /dev/null
++def SaveGame(level):
++ try:
++ f = open("./Save/SaveData.txt", "x")
++ except:
++ f = open("./Save/SaveData.txt", "w")
++ f.write(str(level)+"\n")
++ f.close()
++
++def LoadGame():
++ f = open("./Save/SaveData.txt", "r")
++ lines = f.readlines()
++ f.close()
++ return int(lines[0])
self.angle = 0
self.pivot = pg.Vector2(SCREEN_WIDTH / 2 + 50, SCREEN_HEIGHT / 2 + 50)
-- self.img = pg.transform.scale(pygame.image.load("SWORD.png"), (100, 100))
++ self.img = pg.transform.scale(pygame.image.load("Assets/SWORD.png"), (100, 100))
self.display = self.img.copy()
self.img_rect = self.display.get_rect()