attack_frames = []
for i in range(attack_gif.n_frames):
attack_frames.append(pg.transform.scale(pil_to_game(get_gif_frame(attack_gif, i)), (170, 138)))
+ # player_grunt = pg.mixer.Sound("Assets/SFX/Player Grunt.wav")
+ # player_grunt_channel = pg.mixer.Channel(4)
+ player_grunt = pg.mixer.Sound("Assets/SFX/Player Grunt.wav")
+ player_grunt_channel = pg.mixer.Channel(4)
+
def __init__(self, pos, collision_layer, collision_mask):
super().__init__(pos, collision_layer, collision_mask)