Sky Music - 'Adrift' by Hayden Folker
Overworld Music - 'Spirit' by Alex Productions
Cave Music - 'Don't Die On Me' by @Myuu
-Combat Music - 'Explorer' by Alexander Nakarada
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+Combat Music - 'Explorer' by Alexander Nakarada
+
+Potion SFX - Jochi SFX (https://www.youtube.com/watch?v=5eiVPlE8l14)
+Player Grunt - LT Sound Effects (https://www.youtube.com/watch?v=Zefbs_qvP_s)
+Goon Grunt - Sounds (https://www.youtube.com/watch?v=kgJX1I7DwKc)
+Skeleton Sound - Cribbler (https://freesound.org/people/cribbler/sounds/381859/)
+Landing SFX - Gaming Sound Effects Library (https://www.youtube.com/watch?v=0ZoNxpX1bpY)
+Swing SFX - SOUND and IMAGE FX (https://www.youtube.com/watch?v=Psn_Mvmqua0)
+Walking Sound - Sound Library (https://www.youtube.com/watch?v=cXHvtvjRq_M)
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sword_swing_channel = pg.mixer.Channel(2)
landing_sound = pg.mixer.Sound("Assets/SFX/Jump_Landing.wav")
landing_sound_channel = pg.mixer.Channel(3)
+ potion_drink_sound = pg.mixer.Sound("Assets/SFX/Potion Drink.wav")
# Enemy SFX
grunt_sound = pg.mixer.Sound("Assets/SFX/Grunt Sound.wav")
skeleton_damaged_sound = pg.mixer.Sound("Assets/SFX/Skeleton_Damaged.wav")
self.consume_potion(player)
def consume_potion(self, player):
+ pg.mixer.Sound.play(player.potion_drink_sound)
player.health += self.heal
if player.health > 100:
player.health = 100