]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
Reverted main.py
authorlbcmk <30442978+lbcmk@users.noreply.github.com>
Sat, 9 Jul 2022 07:28:03 +0000 (03:28 -0400)
committerlbcmk <30442978+lbcmk@users.noreply.github.com>
Sat, 9 Jul 2022 07:28:03 +0000 (03:28 -0400)
main.py

diff --git a/main.py b/main.py
index bbebc13f1737804196b925d3926f981005d53143..0c790079b546ff19742797f6d4b2f550ada33599 100644 (file)
--- a/main.py
+++ b/main.py
@@ -8,7 +8,7 @@ delta = 1000//fps
 is_running = True
 
 # scene = Menu()
-scene = LevelCreator()
+scene = Game()
 old_level = 0
 level = 1
 
@@ -16,20 +16,20 @@ while is_running:
     if pg.event.peek(pg.QUIT):
         is_running = False
 
-    if level <= 1:
-        level = scene.level
-    #
-    if level == -1:
-        level = old_level
-        old_level = 0
-    #
-    if old_level != level:
-        match level:
-            case 0:
-                scene = Menu()
-            case 1:
-                scene = Game()
-        old_level = level
+    if level <= 1:
+        level = scene.level
+    
+    if level == -1:
+        level = old_level
+        old_level = 0
+    
+    if old_level != level:
+        match level:
+            case 0:
+                scene = Menu()
+            case 1:
+                scene = Game()
+        old_level = level
 
     scene.update(delta)
     scene.draw(screen)