]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
fixed skeleton sfx bug
author711215 <711215@pdsb.net>
Wed, 13 Jul 2022 16:28:34 +0000 (12:28 -0400)
committer711215 <711215@pdsb.net>
Wed, 13 Jul 2022 16:28:34 +0000 (12:28 -0400)
Enemy.py
main.py

index 309291b5274f725961dee772e8db9015a46ce423..13eaa4076538e6bab12d2c8e4e75673adec6695d 100644 (file)
--- a/Enemy.py
+++ b/Enemy.py
@@ -132,6 +132,9 @@ class Skeleton(Actor):
     for i in range(attack_gif.n_frames):
         attack_frames.append(pg.transform.scale(pil_to_game(get_gif_frame(attack_gif, i)), (170, 138)))
 
+    player_grunt = pg.mixer.Sound("Assets/SFX/Player Grunt.wav")
+    player_grunt_channel = pg.mixer.Channel(4)
+
     def __init__(self, pos, collision_layer, collision_mask):
         super().__init__(pos, collision_layer, collision_mask)
 
diff --git a/main.py b/main.py
index bc3b7dccea3253ee2ffd91e706cbefb0dc515900..5adb1fc464e9146659ee2f9a054f1240323d94d6 100644 (file)
--- a/main.py
+++ b/main.py
@@ -16,7 +16,7 @@ delta = 1000//fps
 # scene = TransitionScene()
 scene = DevLevelSelect()
 old_level = 0
-level =-2
+level = 8
 next_level = 0
 
 # final_level = 6