from setup import *
is_running = True
-clock = pygame.Clock()
+clock = pygame.time.Clock()
delta = 0
particles = [
- PointParticle((SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), -1.6e-19),
- PointParticle((SCREEN_WIDTH / 3, SCREEN_HEIGHT / 2), 1.6e-19),
+ #PointParticle((SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), -5 *1.6e-19),
+ PointParticle((SCREEN_WIDTH / 3, SCREEN_HEIGHT / 2), -1.6e-19),
PointParticle((SCREEN_WIDTH * 2 / 3, SCREEN_HEIGHT / 2), 1.6e-19),
# PointParticle((SCREEN_WIDTH / 2, SCREEN_HEIGHT * 2 / 3), 1.6e-19),
# PointParticle((SCREEN_WIDTH / 2, SCREEN_HEIGHT / 3), 1.6e-19),
particle.draw(screen)
pygame.display.flip()
+ # pygame.image.save(pygame.display.get_surface(), "image.png")
+ # pygame.quit()
delta = clock.tick(60)