self.collision_layer["potion"],
self.collision_layer["spike"],
self.collision_layer["arrow"])
+ if jeff_position is not None:
+ self.jeff = Enemy(jeff_position, self.collision_layer["enemy"],
+ [self.collision_layer["player"], self.collision_layer["world"],
+ self.collision_layer["enemy"]],is_jeff=True)
+ self.jeff_target = [self.player]
+ else:
+ self.jeff = None
+ # self.pet = Pet(center, self.collision_layer["pet"], [self.collision_layer["world"]])
+ self.pet = Pet(center, self.collision_layer["pet"], [self.collision_layer["world"]])
self.enemies = [Enemy(pos, self.collision_layer["enemy"],
[self.collision_layer["player"], self.collision_layer["world"],
self.collision_layer["enemy"]]) for pos in