if self.paused == True:
self.level = self.PauseMenu.level
pass
+ elif self.player.dead:
+ self.level = self.scene.level
+ pass;
else:
Setup.camera_offset = self.player.update(delta)
Setup.camera_offset.x = max(0, min(Setup.camera_offset.x, MAP_WIDTH - SCREEN_WIDTH))
Setup.camera_offset.y = max(0, min(Setup.camera_offset.y, MAP_HEIGHT - SCREEN_HEIGHT))
- if self.player.dead:
- self.level = self.scene.level
-
+
for i, enemy in enumerate(self.enemies):
enemy.update(delta, self.player)
if enemy.dead: