]> Skullheadx's Git Forge - Pygame-Jam.git/commitdiff
Game pauses when the player dies
authorlbcmk <30442978+lbcmk@users.noreply.github.com>
Wed, 13 Jul 2022 01:05:00 +0000 (21:05 -0400)
committerlbcmk <30442978+lbcmk@users.noreply.github.com>
Wed, 13 Jul 2022 01:05:00 +0000 (21:05 -0400)
Game.py

diff --git a/Game.py b/Game.py
index 63d4dbb273be9037e370729fc201bb752d4363a6..5d3898ce0015e7b241e62fd543491d83207060c1 100644 (file)
--- a/Game.py
+++ b/Game.py
@@ -114,13 +114,14 @@ class Game:
         if self.paused == True:
             self.level = self.PauseMenu.level
             pass
+        elif self.player.dead:
+            self.level = self.scene.level
+            pass;
         else:
             Setup.camera_offset = self.player.update(delta)
             Setup.camera_offset.x = max(0, min(Setup.camera_offset.x, MAP_WIDTH - SCREEN_WIDTH))
             Setup.camera_offset.y = max(0, min(Setup.camera_offset.y, MAP_HEIGHT - SCREEN_HEIGHT))
-            if self.player.dead:
-                self.level = self.scene.level
-
+            
             for i, enemy in enumerate(self.enemies):
                 enemy.update(delta, self.player)
                 if enemy.dead: