if (self.level == 1):
# self.dialogue.draw(surf, self.enemies[0], "enemy dialogue")
- self.dialogue.draw(surf, self.player, "text1", 4, 1, 100, 200)
- self.dialogue.draw(surf, self.player, "text2", 3, 2)
- self.dialogue.draw(surf, self.player, "text3", 2, 3)
- self.dialogue.draw(surf, self.player, "text4", 1, 4)
- self.dialogue.draw(surf, self.player, "text5", 0.5, 5)
+ self.dialogue.draw(surf, self.player, "text1", 400, 1, 900, 1800)
# for o,text in self.hints:
# o.position -= Setup.camera_offset
# self.dialogue.draw(surf,o, text)
# # print(o.position,text,b)
# pg.draw.circle(surf,(255,0,0),o.position,10)
# o.position += Setup.camera_offset
- self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 1)
+ self.dialogue.draw(surf, self.player, "Next dimension, here I am!", 4, 2)
# self.dialogue.draw(surf, self.player, "text2", 3, 2)
# self.dialogue.draw(surf, self.player, "text3", 2, 3)
# self.dialogue.draw(surf, self.player, "text4", 1, 4)