# self.pet.update(delta, self.player, self.camera_pos)
def draw(self, surf):
-
+ screen.fill((0, 191, 255))
+
+ if(self.level == 1):
+ self.Transition.draw(surf, self.player.position, [40, -250], 120, 625)
+ self.dialogue.text = "enemy dialogue"
+ self.dialogue.draw(surf, get_display_point(self.enemies[0].position)[0] + self.enemies[0].width/2, get_display_point(self.enemies[0].position)[1])
+ self.dialogue.text = "player dialogue"
+ self.dialogue.draw(surf, get_display_point(self.player.position)[0] + self.player.width/2, get_display_point(self.player.position)[1])
+ # screen.fill((0, 191, 255))
# screen.fill((255,255,255))
- # sky = pg.image.load("Assets/world/SKY.png")
- # surf.blit(sky,(0,0))
+ sky = pg.image.load("Assets/world/SKY.png")
+ surf.blit(sky,(0,0))
+ self.Transition.draw(surf, self.player.position, [40, -250], 120, 625)
+
+
self.world.draw(surf)
for enemy in self.enemies:
enemy.draw(surf)