--- /dev/null
+from Setup import *
+from CommonImports.colours import white
+from Function.createText import createText
+from Function.WorldCoords import *
+
+class Transition:
+
+ def __init__(self, nextLevel, X, Y):
+ self.level = nextLevel
+ self.x = X
+ self.y = Y
+
+ self.height = 150
+ self.width = 80
+
+ self.portal_stage = 0
+ self.portalYAnim = 1
+ self.down = False
+
+
+ def update(self):
+ return;
+
+ def draw(self, surf, offsetX=0, offsetY=0):
+
+ coords = getWorldCoords(0, 0)
+
+ coords[1] += self.portalYAnim
+ a = (((offsetX-self.width/2) + coords[0], offsetY + coords[1]), (offsetX+coords[0], offsetY-self.height/2+coords[1]), (offsetX+self.width/2 + coords[0], offsetY+coords[1]), (offsetX + coords[0], offsetY+self.height/2 + coords[1]))
+
+ pg.draw.polygon(surf, (107, 18, 158), a)
+
+ if(self.portalYAnim <= -25 and self.down == False):
+ self.down = True
+ elif(self.portalYAnim >= 0):
+ self.down = False
+
+ if(self.down == True):
+ self.portalYAnim += 1
+ else:
+ self.portalYAnim -= 1
--- /dev/null
+from Setup import *
+
+def getWorldCoords(X, Y):
+ coords = get_display_rect(pg.Rect(X, Y, 0, 0))
+ coordsList = list(coords.topleft)
+
+ return coordsList
\ No newline at end of file
+from re import T
import Setup
from Setup import *
from Setup import camera_offset
from UI.DashMeter import DashMeter
from UI.HealthBar import HealthBar
+from Function.Portal import Transition
class Game:
self.level = 1
self.scene.level = self.level
+ self.Transition = Transition(-2, 0,0)
+
# def load_world(self, level):
def update(self, delta):
def draw(self, surf):
screen.fill((0, 191, 255))
+
+ self.Transition.draw(surf, 120, 625)
+
self.world.draw(surf)
for enemy in self.enemies:
enemy.draw(surf)
if self.player.dead:
self.scene.update()
self.scene.draw()
+
# Debug Lines. DO NOT CROSS THEM!
pg.draw.line(surf, (255, 0, 0), -Setup.camera_offset, pg.Vector2(SCREEN_WIDTH, -Setup.camera_offset.y), 10)